Object specific: Certain trapped chests play warning sound too early. "Say Once" flag checked for dialogue may not work when voiced responses are repeated on a game reload. Does not occur once the Arvak or Impatience of a Saint quests have completed so the suspect is in some resource used by those.Īctors: Dialogue Flags on a default sleep package appear to affect dialogue when the package is not being run. Microsoft Visual C++ Runtime Library Error: Happens on some setups with the Dawnguard plugin active. If there is no way for the courier to cross in N cells spanning his trajectory, then he/she will just pop-out of existence at the edge of the cell in the player's frustrum, soon to pop back in some time later. Suppose a courier wants to deliver a message to the Player, but the participants are separated by a body of water, typically a river. Well here's one: NPC pathing pop-in popout. I'll have a go unless someone else volunteers. The majority of entries can be extracted from the "Will Not Be Fixed" in Tracdown. It would be a substantial list with categories similar to this- containing at least 20 and as many as a hundred. Some mention was made a-whiles back, and having a reference on hand would save time for all submitting and confirming bugs. On the search for a definitive list of Engine Bugs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |